Requirement status

All 176 owner-level requirements from the product bible, mapped to this first vertical slice. Source: docs/requirements-catalog.csv · status map: packages/curriculum/src/requirements/status.ts.

KID-005

Kid experience

Younger learners shall use more pretend play, visual choice, parent participation, and simple cause/effect.

Acceptance: 5–7 missions can be completed with minimal reading.

The $5 Challenge has a 5–7 version: pretend-play store, picture choices, tap-only answers, read-aloud and a “play this together” prompt, with every line within the 5–7 reading ceiling (tested). More 5–7 missions (store game, work earns money) are still to write.

partialpackages/curriculum/src/missions/five-dollar-challenge.ts

KID-006

Kid experience

Middle-childhood learners shall practice opportunity cost, planning, earning, saving, advertising awareness, and simple entrepreneurship.

Acceptance: 8–12 catalog contains varied real-world scenarios across those skills.

8–12 catalog covers opportunity cost, earning/entrepreneurship, agreements and advertising awareness; planning and saving missions still to write.

partial

KID-007

Kid experience

Early-teen learners shall practice digital spending, subscriptions, scams, first income, total cost, contracts, and career/education choices.

Acceptance: 13–15 missions include explicit transfer exercises.

13–15 has the $5 Challenge work-time variant with an explicit transfer exercise; subscriptions, scams, contracts and career missions still to write.

partial

KID-008

Kid experience

Older-teen learners shall practice paycheck interpretation, benefits, credit/borrowing, car and education decisions, insurance/risk, and investing fundamentals.

Acceptance: 16–17 content is educational and avoids trading encouragement.

16–17 has The $300,000 Degree? (pilot) with no trading encouragement; paycheck, credit, insurance and investing missions still to write.

partial

KID-016

Kid experience

The platform shall support accessibility alternatives for text, audio, visual, motor, and reading needs.

Acceptance: Each mission can offer alternate representation and response methods.

Read-aloud (text-to-speech) on every step, tap-to-choose responses, keyboard/focus management, reduced motion. No recorded audio, symbol-based or switch-access variants yet.

partial